eric walker.
lead programmer, developer
AIM:thefakecow
email:x99walker9@vms.cc.wmich.edu
Eric has been programming since
our dabblings in Q-Basic back in 7th grade.
He's come a long way since
then, and deserves much credit for his late nights
codeing. Eric has libraries
of programming books at his disposal, and is confidant
that any problems that arise
can be overcome.
"Learn before you are taught."
scott stanfield.
hardcore programmer
AIM:hammerzero
email:hammer81z@yahoo.com
Scott is one of our oldest friends
yet newest member of our team. An individual
who shows a great amount of
natural programming ability and possibility. Scott
does more or less the brunt
of the programming and is an invaluable part of ominous.
There are no walls in programming
for Scott.
joe saucedo.
developer, storyteller
icq#none
email:vermiculum@yahoo.com
Being a many facited individual,
Joe is a great storyteller. He can create a world in which
nothing is as it should be,
yet is wholey possible. Everything down to the
finest detail is considered
and honed until it is perfect. Imagination
is the key to a good game story
and design, and
Joe has plenty of it.
chris mcgarry.
designer
AIM:gzemnid
email:organicmachine@hotmail.com
Former programmer gone renegade,
Chris has had one foot in programming and one
in graphic design since the
days of q-basic and D-draw. Nowadays, Rhino and Adobe
Photoshop along with a host
of others are included in his arsinal of art. Lack of any
natural artistic ability has
not been a problem.
"Perhaps lunacy is the minority of one."
bret alferi.
3d artist
AIM:gammanasal
email:gammanasal@aol.com
Bret has been toying with 3d
graphics for quite some time now and really hit the big time.
With new things
being developed every day, Bret has a large job of texturing
and designing all the things
created. In the true sense of the words, Bret creates worlds.