- [ a
b o u t ] -
Ominous
Development did not
have
a definite beginning as many other
companies
or design teams do. More, Ominous evolved
from
a group of friends with a common interest in computers,
and
art in general. Our goals consist of creating games that we would
like
to play. We strive to leave the player not thinking "You know, if they
just
added
this, it would have been all the better." Were looking to be apart of the
game
revolution
that makes games fun and engrossing once again. We believe that games are
just
another
way to envelop the player in a newly created world, that by some fluke
of the imagination,
just
might be real. We are gamers. We make games for gamers. We share a common
view that knowledge
is
the key to life and those that blindly accept and refuse to question whats
told to them are not doing
their
part to push the evolution of man and human society. If you know us personally,
you know
that
we have quite different views on may topics. We look at things through
the often
neglected
views of logic and reason. Check out more information about our
members
and projects to learn more. Above all,
let
reality set in.
Chris
McGarry, 3D artist
Sunday,
November 22, 1998